Axe Golf is a tournament or short game to be played on standard axe targets with rings for scoring. The game can be played on any number of holes, and tournaments can range from 9 to 18 holes.
Just like Golf, the objective is to finish the ‘course’ with the lowest number of points.
A single lane is a hole, but a lane can be several holes, for example. Agawam Axe House has 12 Lanes, So Lane 1 is both Hole 1 and Hole 13. Lane 2 is Hole 2 and 14.
Each Hole has a predetermined PAR set before the game/tournament begins.
A Player has to throw the PAR number of throws unless the player hits
- A Premier Bullseye = PAR = PAR points point;*
- A Premier Clutch = Hole in 1 = 1 point; OR
- A touch Clutch = Eagle (2 under PAR)
Players play in pairs. Each player has their own scoresheet that is completed by their partner. While the 1st player throws, the 2nd player keeps their score for that hole. Once that hole is completed, the players switch and the 2nd player throws while the original player scores. Both players complete the hole before moving on to the next hole.
Scoring
Scoring the Hole is the reverse of standard play.
The 3 rings are 1, 3 and 5. Outside or DROP = 6 points*
Game Play
Each Pair starts on a designated Lane and they begin their course on that corresponding Hole. For example, if a pair begins on Lane 3, they begin on Hole 3 of their scorecard.
Optional Extras
Hazards
Various hazards can be affixed to the Lane(s). These hazards can be anything that could make scoring more difficult from Stickers, Blocks of Wood to plastic ‘water hazards’.
Mulligan
Each player can take 1 Mulligan hole. At the end of the tournament play, each player can choose a Hole they wish to re-play. The caveat is that new score is the final score, regardless if it’s better or worse than the original.
Handicaps
To open the tournament to skilled and beginners alike, handicaps can be applied depending on various factors, for example. Brand new players can get a 30-50 point deduction, Players with low averages can also receive a specific point deduction. All to be decided prior to the tournament beginning.
* Points scoring for a IATF target. Please see the following for a 6-ring target.
A Player has to throw the PAR number of throws, unless the player hits
- A Bullseye = PAR = PAR points point;
- A Killshot = Hole in 1 = 1 point; OR
The Bullseye is worth 1, then 2, 3, 4, 5, and 6. Outside or DROP = 7 points.